2010 FCAPPS SIXMAN FOOTBALL RULES
With a few specific exceptions,
we follow National
Federation High School
6 man Football Rules.
New Rules and/or changes are in Red
Rule 1: Noisemakers
Noisemaker that mimics the sound of an
officials whistle or air horns, are prohibited
Rule 2: Neutrality
It is the responsibility of the host
school to ensure that an atmosphere of neutrality is maintained in all FCAPPS contest and/or games. The Announcer must remain
unbias and courteous to all.
Rule 3A: Conduct - Anti social behavior
Unsportsmanlike conduct by the coach
or other school personnel as follows:
• Continuing to give instruction
to players or other members of the coaching staff after having been
disqualified from a contest – $150.00 fine to the school.
• Pursuit of officials following
a contest – $150.00 fine to the school.
• Refusal to leave the playing
field or team area following disqualification – $200.00 fine to the school.
• Physical contact with a Game
or League official – Expulsion from the league, $500.00 fine to the school and
violator will be arrested
a.
Coach fighting - Expulsion from the league, $500.00 fine to the school.
b.
Coach use of profanity, obscene language, behavior or gestures - (Minor violation) $150.00 fine
to the school.
c.
Player (s) fighting - Two week suspension for first violation, $100.00 fine to school - Per player.
- Unjustifiable Removal of a team from an athletic contest prior to its normal conclusion – $250.00 fine to
the school
- No team will be penalized for fans or players celebrating at the end of the play after the game clock expire. This
applies even if there was a penalty during that play.
Player, Any other team member
- Any player, team manager, water boy or other team member who uses profanity
or any other vulgar languages or gestures may be suspended for one game. School
will be fined $50.00, in addition, team will be accessed a 15 yard penalty
– If violation is over-heard by a game official.
- Two personal fouls or two unsportsmanlike fouls will result in an automatic ejection
- Throwing a helmet will be an automatic one game suspension, in addition,
team will be accessed a 15 yard penalty - $50.00 fine to the school.
Rule 3B: Communication
with game officials
Only the head coach may address the game
officials concerning enforcement of penalties, or other officiating decisions. Any player may request game officials to observe
the behavior of another player. Players may also request information concerning number of downs or time-outs, time on the
clock, etc. Arguing or yelling at game officials by any players, coach, other team member and/or school staff will not be
tolerated. Team will receive a 15 yard unsportsmanlike penalty, per violation, and school may be fined if this negative conduct
continues.
Rule 3C: Behavior
of Chain Crew Members
At no time may a chain crew member
argue or yell insults at a game official, opposing player/coaches or fans. Chain crew members are not allowed to give or recommend
plays or game stragity to a coach or player. Violation will be treated as an unsportsmanlike penalty and violator may be removed
from crew.
Rule 3D: Behavior
of Fans and Spectators
Fans are encouraged to cheer and have fun;
however, good sportsmanship will be required of all who attends our games. Fans will not be allowed to Taunt, Argue or make
fun of players, coaches, Refs or any other persons. The use of Profanity and other Anti-Social behaviors or Gestures will
not be tolerated. Fans are not allowed to bring into the complex: Food, Drinks, Alcohol, Drugs, Tobacco products, weapons
or Animals of any kind. Fans may not smoke inside the game complex
Violators of this policy should first be
warned. If conduct continues, they should be asked to leave the complex area immediately.
Rule 4: Team Forfeiting
a Game
- Any team forfeiting an entire game without out giving advance notice (in a timely manner) will be fined:
- $210.00 to be paid to the Game Officials
- $150.00 (for gas) to the visiting school – providing they were en route or
had arrive to the scheduled game site
- If a team forfeits two games without good reason, that team may be dismissed from league play.
- Any school that forfeits two or more games will not be eligible to compete in the playoffs or any other post season
events or activities
Rule 5: Intentional
forfeiting a game to affect the standing
Any team/school found guilty will
be fined $500.00 and will not be eligible for any post season games.
Rule 6: Teams arriving
late
1.
Any team that arrives to a game 15 mins late, but less than 30 mins will:
a. Lose their first half time outs
b. Lose their right to a coin toss and will kickoff the first half
c. Receive a 15 yard penalty
2.
Any team that arrives to a game 30 mins or later will:
a. Lose their first and second half time outs.
b. Lose their right to a coin toss and will kickoff the first and second
half.
c. Receive a 15 yard penalty
d.
Pay a $50.00 fine.
Rule 7: Public Criticism
of Officials.
No coach or other school employee may publicly
criticize or berate an official prior to, during or following a contest. Professional ethics require that coaches and other
school employees use proper channels to report their complaints about officials rather than airing them publicly.
A minimum fine of $100.00 shall be assessed
a school whose coach or other employees are in violation of this provision.
Rule 8: Team Equipment and Uniform
- Uniform pads must be made of good quality and must meet NFHS requirements. All protective padding must be worn
- Mirrored face shields are not allowed
- Mouth pieces must be worn during all downs.
- Game jersey and pants must be all the same in color and appearance.
- Jersey must have contrasting numbers
- Any football that is the same size and weight as NFHS ball may be used.
- Home team will wear dark jerseys
- Each team must assign at least one ball person to assist the referees in getting the balls on and off the field.
Rule 9: The Playing Field
A. The six-man playing field is 80 yards by 40 yards. When possible, the
goal posts
should be 25 feet apart and the crossbar
is 9 feet above the ground.
When possible, hash marks should be 45 feet from
the sidelines, 4 inches wide and 1 foot long.
Hash marks if used should be spaced 5 yards
apart, but no more than 10 yards apart.
B. 11 man Game Field: When using a field that is paint or marked for eleven-man
field,
the sideline markers will be moved inward to mark the size and boundaries
for 6 man
football..
C.
Player substitution area: When no hash marks are used, players on offense should come onto the
field at least 12 yards from the ball before moving out to the sidelines
D.
Players box: When possible, should be painted onto the field
1. Will extend from the 25 to the 25 yard line
2. Will be 3 yards from the side line.
3. No more than two coaches may be between the player box and the
side lines.
4. Only persons with a field pass will be allow on the game field
area or player box.
E.
Designated fan area:
1. A line or rope should run parallel to the game field - 15 yards
from the side lines if possible.
2. It such extend from the 20 yard line to other 20 yard line on
both sides of the field.
Rule 10: The Game
Clock
The Game Officials are in charge of all
games, 30 mins prior to the contest and 30 mins after a contest
The Official game time is kept on the field
by the Refs, not the scoreboard.
4 quarters – Each quarter
A. Varsity quarters will be - 12 minutes each
B. J.V. quarters will be - 8 minutes each
2 minutes between each quarter
15 minutes halve time
Rule 11: Overtime
1. Immediately after the conclusion of
the fourth quarter, officials will instruct both teams to retire to
their respective team areas. The officials will assemble at the 40-yard line and review the tiebreaker
procedures.
a. There will be one coin toss to start the overtime period. Coin toss will be conducted at center field.
b. Winner of coin toss will have the choice to start the game on offense or on defense.
c. If an additional overtime is needed the team that started on offense first will be on defense to start
the second overtime period. (This rotation will continue for each additional overtime period if
needed).
2. Timeouts - Each
team shall be allowed one timeout for each extra period.
a. Timeouts not used during the regulation periods
may not be carried over into the extra period(s).
b. Unused extra-period timeouts may not
be carried over to other extra periods.
c. Timeouts between periods shall be charged to the succeeding period.
3. To start overtime, the ball will be put in play first
and goal on B's 15-yard line. Offense will have four
downs
to score. The team on defense will be given a chance to run their offense with a chance to
score.
4. After two
overtimes, the ball will be placed on the 10 yard line. If after the third overtime, the game is
still
tied, it with end as a tie for both teams, with the following Exceptions:
a. Game will determine a playoff berth
b. Game being played is a playoff or championship game.
Rule 12: Game Stoppage
1. In case of an Emergency or other Hazards:
a. A period or periods may be shortened or the game may be terminated by mutual agreement of the
opposing coaches and the referee.
b. Point differential:
If a team is ahead by 25 points or more in the second half of a game, and the game is
stopped for an emergency or any other reason, this game will not be rescheduled.
Rule 13: Scoring
Touch down - 6 points
Field goals - 4 points
A safety is worth 2 points.
Point after touch down is worth:
1. Fields with or without Goal Post
A. 1 point if successful by pass or run from
the (3) three yard line.
B. 2 points if successful through place or
drop kick
C. 2 point if successful by pass or run from
the (10) yard line.
2. P.A.T. Points – Clarification
A. If a foul or violation is committed by the defense during a two point
conversion attempt, from
the
10 yard Line, the following rule will apply:
Offense may accept the penalty and replay
the down from the new spot.
If
the try is successful, offense will be awarded 2 points.
B. Team A (offensive team) lines up on the
3 yard line in an attempt for a pass or run for a one point
conversion. Prior to or during the attempt, they
are penalized 10 yards or more (i.e. commit two
consecutive 5 yard penalties or holding penalties)
which moves Team A back to or beyond the 10 yard
line. Team A will not be permitted to change their
minds and attempt to kick for a two (2) point
conversion. They must
run or pass, and if successful, they will be awarded only one (1) point.
The defense may not score on a try. During a try after touchdown the ball
becomes dead
when
Team B gains possession or it is obvious that a kick is unsuccessful.
Rule 14: Point Spread Rule
When a team is 30 or more points ahead at the end of the first half or if a team gains a 30
point lead during the second half, the game is continued with a running clock.
The running clock will continue even if the deficit score becomes less than 30 points.
The losing Coach and/or School Administrator my end the game at their discretion.
RULE 15: Kickoffs
A. Unless relocated by penalty, the kicking team's restraining line on a kickoff is the 30 yard line. The
receiving teams restraining line is 40 yardline. The
ball must travel 10 yards on a kickoff or be
touched by the receiving team before members of the
kicking team are eligible to touch
A ball kicked into the end zone can not be returned. Offense
will get the ball on the 15 yard line.
B. Free kick after a safety - The ball is kicked from
the 15 yard line. The ball must travel 10 yards on a
kickoff (or place kick/punt after
a safety) or be touched by the receiving team before members of the
kicking team are eligible to
touch it.
C. A free kick out of bound between the goal lines untouched
inbounds by a player of Team B is a foul.
Team B may elect to:
1.Take possession of the ball where it went out of bounds.
2. Have a re-kick, with a five yards Penalty from the previous spot or
3. They may put the ball in play 20 yards beyond Team A's restraining line at the inbounds spot,
which would be the 30 yard line.
RULE 16: Number of Players
A. Game is played with six offensive and six defensive players
B. At least three Offensive players shall be on their
line of scrimmage at the snap.
C. A team must have at least 6 players to start a game.
D. After the start of the game, if a
team having only 5 players, due to injuries, ejection or other reason, may continued to play at the discretion of the Head
Coach and/or School Administrator. The opposing team is not required to play with five players. They
may play with five or six players if the game continues.
E. No game will be played with four or less players
RULE 17: Player Pass
Eligibility
A. All players are eligible to catch a forward pass, except that a pass
is ruled incomplete when caught by
the passer.
B. If a forward pass is thrown to the snapper, it must travel at least
one yard in flight.
C.
After the ready and before the snap, each player of A must momentarily be within 9 yards
of the
spot of the snap.
RULE 18: Ball Advancement
A. First downs - Offense must advance 15 yards instead of 10 yards
in four downs. Unless the ball is kicked or
forward passed, it may not be advanced beyond the neutral
zone until after an exchange has been made
between the receiver of the snap and another
player. (Loss of Down and a 5 yard penalty)
B.
An exchange is completed when possession of the football is gained by
a receiver of the snap, given up
voluntarily or involuntarily by the receiver of the
snap, and possession is regained by another player of
Team A
C.
If a Team A player catches or recovers the muffed
snap behind the neutral zone, he may legally advance it
only after a legal exchange.
D. The
ball may be handed in any direction to any player during a scrimmage down behind the Neutral Zone.
E. A center may receive a direct
handoff from the Q.B if he steps 1 yards behind the line of
scrimmage. The center can not receive a handoff through his legs are behind his back.
F. The ball is dead when a passer catches his own pass (untouched by Team B), and it is ruled as an
incomplete forward pass.
Note: A Player is down if he has one or both knees on the ground when he catches a pass.
G. A holder on a P.A.T. or
field goal attempt can not run the ball from a direct snap to him; however, he may
stand
up and scramble around and may also pass the ball.
Rule 19: Handoffs
A. The ball may be handed in any direction to any player during a scrimmage
down behind the neutral
zone. A linesman may receive a forward hand-off
at any time and is not required to be 2 yards
behind his line of scrimmage and does not have
to face his goal prior to receiving the hand-off.
B. EXCEPTION: The ball may not be handed forward to the
snapper through his legs. This is a 5 yard
PENALTY.
Rule 20: Blocking
A. At no time may a player be blocked below the waist.
B. During a long snap, the center can not be blocked head-on
while his head is down. This does not prevent or prohibits a team from brushing him as they fire through a gap next to him.
Rule
21: Illegal Tackling
A. A Defender may not
interlock his legs to a runner’s leg to assist him in throwing him to the ground.
B. Horse Collaring: Defender may not grab the collar of the runner’s shoulder pad or jersey from
the
rear, Even monetarily or temporarily (even if Accidentally) while attempting to make a tackle.
Violation: personal foul - 15 yard penalty - No exceptions
Penalty applies even if the offense occurs out of bounds
or after the whistle.
C.
Helmet Contact:
It is illegal for a player’s Helmet and or Facemask to be the first thing
to come into direct contact
with another player’s body.
D. The following violations will not be
tolerated:
Cheap shoots, Spearing or Flagrant late hits Violation: 15 yard penalty and a loss of down, an
immediate ejection from that game, plus one additional game suspension.
E. Full Body Slam:
No player will intentionally pick up another player onto his shoulder are past the
height of his shoulders and then slam that player to the ground from that distant.
Rule 22: Outside Rush
On a field goal or a P.A.T. kick, the defense may rush from the
outside
Rule: 23: Penalty on a score Enforcements
Rule
If an offensive team scores a point, and
during that play, the defensive teams commits a file, the offensive team may take the play and have the penalty enforced:
- On the extra point attempt
- Or on the preceding kickoff
Rule 24: Team Hand Shake
Should take place immediately after the game at the 40
yardline. Not after the team prayer.
Players and Cheerleaders are not to shake hands
Rule 25: Home side
The visiting school will never be on the same side
of the field as the home crowd, unless there is no room for them on the opposite side of the field.
Rule 26: Game Officials Arrival
Time
!/2 hour prior to Game.
Rule: 27 Game Stoppage due to bad
weather
No games will be played during foul weather, thunder
and lighting strikes
Teams will follow the procedures outlined in the
FCAPPS Manual.
Rule 28: No games will be played
without the proper Officials
If for any reason, the Game Officials fail to show
up for a game, that game must be rescheduled.
Games may be played with only two Officials.
Rule 28: Player’s box
Box must be at least 9 feet from
the side lines. A painted line extending from the 25 to the 25 yard line must be marked off on both sides of all game fields.
Only team personal are allowed inside this box. Only two coaches are allowed to be in the area between the player’s
box and the sidelines.
Rule 30: Off limits – Sidelines: A rope, fence or painted line must be
use to keep fans and spectators 15 yards from the outer perimeter of the playing field.